Scramble Knights Online launches October 26, 2026, at 10 a.m. Pacific Time, and it arrives on day one for subscribers of Xbox Game Pass Ultimate and PC Game Pass. According to Xbox Wire, the Funktronic Labs action RPG also runs on Xbox Cloud Gaming, Xbox Series X|S, and PC.
The game is a Zelda-inspired, MMO-lite adventure set in the shared kingdom of Terracott. It launches as a Game Preview in Early Access. The U.S. price is $12.99, though regional pricing may vary.
Key Takeaways
- Xbox Game Pass Ultimate and PC Game Pass subscribers get it on day one, and it also runs on cloud, Xbox Series X|S, and PC.
- Scramble Knights Online costs $12.99 in the U.S., though regional pricing may vary, and Xbox labels it a work in progress that may change or may not reach a final release.
- Scramble Knights Online offers about five hours of PvE content in the 1-star quest area of Terracott, so players should treat that opening run as a test drive rather than a finished game.
- Scramble Knights Online supports solo play and squads of up to four players with cross-play across all versions, and its December 2026 Island Odyssey update adds 2-star quests, new bosses, and new equipment.
Scramble Knights Online Arrives With Day-One Game Pass
Scramble Knights Online goes live at 10 a.m. Pacific Time on October 26, 2026. Funktronic Labs is launching it as a Game Preview in Early Access, so the kingdom is still under construction.
Xbox also labels the game a work in progress that may change, and it does not promise a final release. That is a rare bit of candor in a store listing, and it is worth reading before you commit a weekend to it.
Multiplayer is flexible. The Xbox store listing shows online co-op for two to four players, with single-player support also available, so you can wander solo or round up a squad. Funktronic Labs says every version of the game can connect, so players on different platforms should be able to team up.
From Battle Royale Concept to Co-op Adventure

Scramble Knights Online did not start out as the game you’ll play on October 26. In its October 26, 2026 launch announcement, Funktronic Labs said the project changed from a battle royale concept to a co-op PvE adventure after three years of work.
The pivot itself happened quickly. Funktronic Labs said the redesigned direction took shape in less than six months, which is a short stretch for a team that had already spent three years on the original plan.
The earlier concept was tested in public. Funktronic Labs reported that nearly 40,000 players joined the beta playtest. The launch build is built around quests and dungeons rather than last-player-standing, so anyone expecting a battle royale will need to adjust.
Competition has not disappeared entirely. At launch, the only competitive mode Funktronic Labs mentions is opt-in faction PvP. Players who want to fight other players have to choose it, and everyone else gets a cooperative kingdom to tackle together.
What Ships Today: Quests, Dungeons, and About Five Hours
The launch kingdom of Terracott is one complete area, the 1-star quest area. Players take quests, explore the shared world, conquer dungeons, fight monsters, and forge gear. Funktronic Labs puts the initial PvE content at about five hours, so it helps to know what that covers before you start.
Five hours is a short run for a game with an MMO-lite label. It is enough for a first pass through the quests and dungeons, and a player who moves quickly could reach the end of the launch content in a single weekend. What you get is a finished opening zone rather than a sampler, and that counts for something in an Early Access title.
Faction PvP is included at launch, but it is opt-in. Players who want to fight other players have to choose that path, and everyone else stays on the cooperative quests and dungeons.
Squads, Solo Runs, and Cross-Play Rules

Squads can have four members in total, and Funktronic Labs says every version of the game can connect and play together. Solo runs work alongside squad play, so you don’t need a group of friends before you can enter Terracott.
If your group has five or more people, someone will sit out, since four is the limit for a squad. Mixed platforms are not a problem under the developer’s stated rules, so pick your squad by who is online, not by which console they own.
Launch-week notices also changed how crowded the Barracks can get. Funktronic Labs reported that the Barracks player cap dropped from 32 to 25 as part of a round of fixes covering servers, stability, networking, and gameplay. The developer kept working on stability while making that change, so the smaller cap is one of several adjustments players will see in the first days.
Launch Week Fixes and the Work-in-Progress Warning
Launch week has already brought a round of fixes covering servers, stability, networking, and gameplay. Funktronic Labs is still working on stability after launch, so expect patches to keep arriving in the first days and weeks.
Xbox’s work-in-progress label is the warning to take seriously. The game may change, and it may not reach a final release. Think of your early hours as a test drive, and don’t expect a polished, finished product at $12.99.
The Barracks cap change is the clearest sign of a team adjusting in public. Lowering the limit from 32 players to 25 suggests the developer is putting smoother sessions ahead of crowd size. If you hit disconnects or odd gameplay bugs, that is the normal cost of Early Access, not necessarily a sign that your connection or hardware is to blame.
Island Odyssey and What Comes Next

Funktronic Labs has laid out a roadmap, and the next stop is the December 2026 Island Odyssey update. It adds 2-star quests, new bosses, and new equipment to Terracott. The 3-star quests are planned for Q1 2027.
These dates come from the developer, and they are not fixed. Xbox labels Scramble Knights Online a work in progress that may change or may not reach a final release, so the December and Q1 2027 timing could move as the team keeps working on stability and gameplay fixes.
For anyone starting on October 26, the launch content is the foundation for what comes next. Players who work through the roughly five hours of PvE content in the 1-star quest area will reach the Island Odyssey update with new quests, bosses, and gear waiting. Treat the early weeks as a preview of where the game is heading, not a finished version of it.
Should You Jump In on Day One
If you already pay for Game Pass Ultimate or PC Game Pass, trying it costs nothing extra. Download it on October 26 and give the 1-star quest area a weekend. Five hours is enough to tell whether the quests and dungeons hold your interest.
If you don’t have Game Pass, the $12.99 price is the number to weigh, and regional pricing may differ. Wait until the first round of launch-week patches has landed.
Got a group? Pick the four friends who will actually log in, because a fifth person means someone sits out. Solo players can start the same night without waiting for anyone.
Before you commit, read the Xbox store listing’s work-in-progress warning. Then mark December’s Island Odyssey update on your calendar, since that is when the game starts to feel bigger than its opening zone.


