I woke up in a strange room, my head throbbing, with absolutely no idea who I am, where I am, or why I’m holding a rusty pipe. No, I didn’t just survive a Tuesday night bender. I just booted up another RPG. The amnesia plot device is the gaming industry’s favorite get-out-of-jail-free card. I will admit it is a necessary evil. It is the ultimate shortcut to sync your clueless brain with a protagonist who realistically should already know how to put on their own pants in this fictional universe.
Sure, it is a cliché so dusty it needs an inhaler. Developers keep using it because it functionally works. Instead of forcing you to sit through a three-hour lore dump about the geopolitical climate of Elfland, wiping the hero’s brain turns you both into identical blank slates. Lately, a few clever developers stopped using this memory wipe as a cheap tutorial mask and started weaponizing it to explore genuinely deep identity crises. When done right, forgetting your own name isn’t just a lazy narrative crutch. It is the only reason the story actually works.
Key Takeaways
- The amnesia plot device is a lazy narrative crutch used by developers to justify basic tutorials and avoid organic worldbuilding.
- Relying on memory wipes often leads to tedious gameplay padding, including predictable plot twists and boring scavenger hunts for fragmented flashbacks.
- When executed correctly, amnesia can be a brilliant storytelling tool that forces players to navigate deep identity crises and confront catastrophic past failures.
- Game developers must retire this exhausted gimmick and invest the effort required to craft compelling protagonists with established histories.
The Ludo-Narrative Tutorial Crutch
Let’s talk about the most tired gimmick in the video game writing playbook. You wake up in a ditch with a throbbing headache, absolutely zero memories, and a sudden need to ask overly simplistic questions about the universe you supposedly live in. Developers love using amnesia as a cowardly shortcut to sync my real-world cluelessness with the protagonist. Instead of crafting organic world-building that naturally immerses the player, they just hit the cosmic reset button on the hero’s brain. It saves the writing team the grueling effort of figuring out how a seasoned veteran might actually talk to their peers. Why write a compelling backstory when you can just make the main character a walking blank slate who needs to be taught how to swing a sword?
This lazy narrative crutch is essentially the industry standard for skipping the hard work of exposition. I am expected to believe that a legendary warrior suddenly forgot how to open a door or craft a basic healing potion because of a mild concussion. It is a pathetic excuse to force a mandatory tutorial down my throat under the guise of character development. The supporting cast is always forced into the awkward role of explaining basic societal concepts to a grown adult. We are expected to just nod along as some random NPC spends twenty minutes explaining the local politics to someone who lived there yesterday. It turns what could be a rich, lived-in environment into a sterile classroom lecture designed for an infant.
I am begging writers to find literally any other way to introduce me to their games. A protagonist who actually knows their own name and history is infinitely more interesting than another confused amnesiac stumbling through the first act. There are rare instances where memory loss is used to explore deep philosophical themes of identity, but those are the exception to a very irritating rule. Most of the time, it is just a cheap trick to avoid writing dialogue that makes sense in context. If your entire plot relies on the main character having the cognitive awareness of a newborn baby, your story is fundamentally broken. Give me a hero with actual baggage and let me figure out the game mechanics on my own time.
Worst Offenders Of The Memory Wipe

Every generic RPG seems to start with a protagonist waking up in a ruined fantasy village with a splitting headache and absolutely no idea who they are. It is the most exhausted opening scenario in gaming history, yet developers keep shoving it down our throats. Instead of writing a compelling backstory, studios just hit the reset button on the main character’s brain. This acts as a giant excuse for lazy narrative designers to completely skip basic worldbuilding. We are somehow expected to believe our battle-hardened hero forgot how to swing a sword just so the combat tutorial makes sense.
Then comes the absolute worst part of the amnesia plot device gaming experience. I am talking about the inevitable memory scavenger hunt. I am forced to spend the next forty hours of my life collecting glowing blue orbs just to remember my own middle name. These fragmented flashbacks are never actually interesting. They usually just show a blurry figure saying something cryptic about a sealed evil. It serves as a cheap excuse to pad out the runtime and scatter meaningless collectibles across a massive open map. I would frankly rather play a protagonist who knows exactly who they are and just refuses to talk about it.
Eventually, the story reveals the supposedly shocking twist that your character was actually the bad guy all along, or a clone, or a vessel for a dark god. Everyone sees this revelation coming from the very first loading screen. It makes the entire memory wipe gimmick completely pointless. If you are going to erase my character’s mind, at least give me a compelling reason to care about getting it back. Blank slate protagonists only work when the world around them is actually interesting enough to fill in the gaps. Until developers figure that out, I will keep rolling my eyes every time my hero wakes up with a mysterious case of plot-convenient brain damage.
Rare Masterpieces Of Forgotten Pasts
Most developers use the amnesia plot device simply because they cannot figure out how to organically explain their own convoluted lore. It is incredibly exhausting to wake up in yet another sterile laboratory or crashed spaceship with absolutely zero memory of who I am. Instead of writing a compelling backstory, the studio just hits the reset button on a protagonist so they can justify a tedious tutorial about how to open doors. We have all suffered through these copy-pasted narratives where a supposed legendary hero suddenly needs an NPC to explain the basic concept of gravity. It is the narrative equivalent of sweeping a massive pile of dirt under a tiny rug, and gamers are entirely sick of tripping over it.
Every once in a rare while, a studio actually takes this exhausted cliché and spins it into absolute gold. One brilliant detective RPG stands as the perfect example of how to execute a memory wipe correctly without insulting our collective intelligence. When my alcoholic detective woke up on a trashed hotel floor with his brain completely fried, the amnesia was not just a cheap trick to introduce the movement controls. It created a brilliantly unreliable narrator who had to piece together his own catastrophic failures in real time. The missing memories were not hiding a generic hero origin story, but rather a pathetic reality that I actively dreaded uncovering.
This approach completely flips the script on what a blank slate character can actually achieve in a roleplaying game. Instead of conveniently forgetting the past to become a flawless savior, you are forced to take responsibility for a history you do not even remember. The game weaponizes your lack of knowledge against you, making every single conversation a hilarious minefield of potential embarrassment. It proves that wiping the slate clean can be a stroke of storytelling genius when a developer actually puts some effort into the writing. If more games treated amnesia as a devastating character flaw rather than a lazy tutorial mask, I might actually stop rolling my eyes every time a protagonist asks what year it is.
Time to Forget the Amnesia Plot Device
It is time for the gaming industry to finally retire the amnesia plot device and put this lazy narrative crutch in the ground forever. We have spent decades waking up in ruined hospitals or mysterious forests with absolutely no clue who we are or why we are holding a rusty pipe. This tired gimmick stopped being clever somewhere around the late nineties, yet developers still treat it like a brilliant storytelling revelation. Gamers are completely exhausted by this copy-pasted excuse for a protagonist. You cannot build a compelling world if your main character possesses the cognitive depth of a goldfish.
Apologists love to argue that wiping the memory of a character is a necessary tool to synchronize the player with the protagonist. They claim it perfectly explains why a seasoned warrior suddenly needs a tutorial on how to swing a sword or open a wooden door. That is just a fancy way of saying the writers could not figure out how to organically introduce their own lore. Plenty of absolute masterpieces manage to teach you the controls without giving the hero a traumatic brain injury first. Relying on total memory loss to explain basic game mechanics is an insult to the intelligence of your audience.
I am begging game writers everywhere to actually do their jobs and craft a real backstory for once. Give your characters a history, a personality, and a genuine reason to exist before the player presses the start button. Writing a compelling narrative requires actual effort, rather than just hitting a giant reset button on the brain of your hero. Stop relying on amnesia to artificially pad out your mystery and start treating your scripts with some professional respect. If your protagonist cannot remember why they are on this grand adventure, I am certainly not going to care either.
Frequently Asked Questions
1. Why do so many video games use the amnesia plot device?
Let’s be real. It is the ultimate get-out-of-jail-free card for developers. Instead of crafting organic world-building, they just wipe your brain so you and the protagonist are equally clueless. It saves the writing team from the grueling effort of figuring out how a seasoned veteran should actually talk to people without sounding like an absolute idiot.
2. Is the amnesia trope always a sign of bad writing?
Not entirely. While it usually acts as a lazy crutch to skip a massive lore dump, some clever developers actually weaponize it. When done right, forgetting your own name becomes a tool to explore genuinely deep identity crises instead of just masking a basic tutorial.
3. How does the amnesia trope help with game tutorials?
It gives the game a pathetic but functional excuse to teach you the basic controls. If your character is a legendary mercenary, it makes zero sense for them to suddenly forget how to swing a sword. Wiping their memory gives the game a logical reason to treat you like a toddler learning to walk.
4. Why is it called a ludo-narrative tutorial crutch?
Because it bridges the gap between gameplay and story in the cheapest way possible. You wake up in a ditch with zero memories and a sudden need to ask dumb questions about the everyday universe. It is a cowardly shortcut to sync your real-world ignorance with the main character.
5. Can you skip the amnesia trope and still have a good RPG?
Absolutely, but it requires actual effort from the writing team. Good games use environmental storytelling and natural dialogue to immerse you without hitting a cosmic reset button on the hero’s brain. You do not need a head injury to learn how the local politics work if the world is built correctly.
6. What is the alternative to the amnesia plot device?
The alternative is forcing you to sit through a three-hour lecture about the geopolitical climate of Elfland before you even touch a weapon. Honestly, that is exactly why developers keep falling back on the memory wipe. It is a necessary evil that gets you swinging a rusty pipe much faster.
7. Does the amnesia trope actually make a game more immersive?
Only if you think waking up in a strange room with a throbbing headache is the absolute peak of storytelling. It technically makes you and the protagonist identical blank slates, which works perfectly on a functional level. However, it completely destroys any chance of playing a character with an established, interesting history in that world.


