The Project Sirius layoffs are confirmed: CD Projekt said on August 12, 2026, that nine staff were let go, four in Boston and five in Warsaw. Nine more were invited to apply for roles on other projects. That does not mean they transferred. CD Projekt said it adjusted the team to fit the project’s needs at its current stage.
On September 2, vice president of investor relations Karolina Gnaś said the game remained in pre-production, with work focused on testing ideas and prototyping gameplay, PC Gamer reported. There’s no release date, and the staffing news doesn’t clarify the game’s scope or schedule.
TL;DR: CD Projekt confirmed nine Project Sirius layoffs on August 12, 2026: four in Boston and five in Warsaw; nine other staff were invited to apply for roles elsewhere, but no transfers were confirmed. The game remains in pre-production, with no release date, and the staffing changes do not confirm a cancellation or clarify its scope or schedule.
Nine Project Sirius Staff Were Let Go
CD Projekt’s August 12 update confirmed nine departures: four staff in Boston and five in Warsaw. The company said it had adjusted the Project Sirius team to match the project’s needs at its current stage of development.
The update also drew a clear line between layoffs and possible internal applications. Nine other team members were invited to apply for roles on different projects. That’s an invitation to seek another position, not confirmation that anyone transferred or secured a new role. Corporate wording can make a staffing change sound tidier than it is. The distinction matters.
CD Projekt reported 83 developers working on Sirius as of April 30, 2026, while the reported post-change team numbered 65. Those figures describe staffing before and after the changes, but they don’t turn the nine invitations into confirmed moves. For now, the confirmed personnel news is specific: nine people were let go, and nine more were given the chance to apply elsewhere within the company.
What The Headcount Change Means

The headcount arithmetic is straightforward. The employment picture isn’t. CD Projekt reported 83 developers on Project Sirius as of April 30, 2026, and a post-change team total of 65. That’s an 18-person difference, but it doesn’t mean 18 people were laid off.
Nine people were let go. The other nine were invited to apply for roles on different projects. An invitation isn’t a transfer, and CD Projekt hasn’t confirmed that those applicants accepted or received other positions. Their eventual status remains unclear.
The reported total of 65 is 18 below 83, but that comparison doesn’t establish what happened to everyone in the difference. Treating both groups as departures would turn an unresolved staffing detail into a claim the numbers don’t support. Corporate headcounts are tidy. The people behind them don’t always fit neatly into the numbers.
Sirius Remains In Pre-Production
Karolina Gnaś, CD Projekt’s vice president of investor relations, said on September 2, 2026, that Project Sirius remained in pre-production. According to her update, the team was testing ideas and solutions and prototyping gameplay elements.
Development is continuing, but the game is still being shaped, not presented as a finished design. Testing ideas and building gameplay prototypes are real work. They’re not a reveal of what players will eventually get. Pre-production is a stage, not a countdown clock.
CD Projekt hasn’t provided a release date in the sources reviewed. There’s no confirmed timetable for when Sirius will move beyond prototyping or when the company will show more of the game. The staffing update doesn’t establish that Project Sirius has been cancelled, either.
The cuts also don’t explain the game’s final scope or schedule. The available update says what the team is doing now, not whether the eventual release will retain every planned feature or when it might arrive. For a project still testing ideas, the honest answer is that the finished game’s shape remains unsettled.
A Witcher Game With A Reset Behind It

CD Projekt announced Project Sirius in 2022 as a game set in The Witcher universe, aimed at a broader audience and built around both single-player and multiplayer gameplay. That was an unusually wide net for a Witcher project, not just another monster hunt with a fresh coat of paint.
In March 2023, CD Projekt recorded an impairment allowance against Sirius development costs. Two months later, the company said development would continue under a reformulated framework, using a material part of the work already completed. A reset, yes. A cancellation announcement, no.
CD Projekt’s 2025 annual report still listed Sirius as an online multiplayer game in development. The report gives the project a documented place in the company’s slate, but neither that earlier reset nor the latest layoffs confirms that Sirius has been cancelled.
What To Watch For Next
Next time CD Projekt discusses Project Sirius, look for a development milestone, not another headcount headline. The useful signal would be an explicit move out of pre-production, a gameplay demonstration, or a clearer statement about the project’s scope. A staffing number alone can’t tell players whether the prototypes are becoming a defined game.
If you’re deciding whether to keep Sirius on your radar, put it on a watchlist, not a calendar: CD Projekt hasn’t provided a release date. Check the company’s next investor update or official game announcement for a named milestone, actual gameplay, or an explanation of how multiplayer fits with the Witcher setting. Until CD Projekt shares one of those details, don’t plan around rumored launch windows or feature lists. The next useful update should describe what the team is building, not just how many people are building it.


