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	<title>Game Ruckus</title>
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		<title>Free RuneScape Cheats</title>
		<link>http://gameruckus.com/reviews/free-runescape-cheats/</link>
		<comments>http://gameruckus.com/reviews/free-runescape-cheats/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 19:56:18 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[rs2 cheats]]></category>
		<category><![CDATA[rsbot]]></category>
		<category><![CDATA[runescape bots]]></category>
		<category><![CDATA[runescape cheats]]></category>

		<guid isPermaLink="false">http://gameruckus.com/?p=89</guid>
		<description><![CDATA[I&#8217;ve just published a new page that details how to get free runescape cheats.  There are actually a lot more working bots around than when I was into the game a few years ago.  Have fun. Free RuneScape Cheats]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just published a new page that details how to get free runescape cheats.  There are actually a lot more working bots around than when I was into the game a few years ago.  Have fun.</p>
<p><a href="http://gameruckus.com/runescape-cheats/">Free RuneScape Cheats</a></p>
]]></content:encoded>
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		<item>
		<title>My Views on the Direction of Gaming</title>
		<link>http://gameruckus.com/reviews/my-views-on-the-direction-of-gaming/</link>
		<comments>http://gameruckus.com/reviews/my-views-on-the-direction-of-gaming/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 15:18:00 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://gameruckus.com/wordpress/?p=70</guid>
		<description><![CDATA[Written by Zack in early 2007 Recent technological advances in video games are helping to bring about a new era of interconnectivity and equality. Games have a way of offering a unique glimpse into an amazing world, and a way of drawing us in to the action by encouraging us to explore and learn. Up [...]]]></description>
			<content:encoded><![CDATA[<p><em>Written by Zack in early 2007</em></p>
<p><em> </em><br />
Recent technological advances in video games are helping to bring about a new era of interconnectivity and equality. Games have a way of offering a unique glimpse into an amazing world, and a way of drawing us in to the action by encouraging us to explore and learn. Up until recently, the main gateway through which a player could interact with the environment was with a controller or keyboard by pressing buttons. Interaction with others in a game was limited to family or friends who were in the same room as you were. Creating games that were accessible and understandable to a wide range of people simply wasn’t possible. Now, however, new technologies (such as the availability of high-speed Internet and motion-sensitive controls) are breaking these barriers.</p>
<p style="text-align: center;"><a href="http://gameruckus.com/wp-content/uploads/2009/11/wii.jpg"><img class="aligncenter size-full wp-image-71" title="wii" src="http://gameruckus.com/wp-content/uploads/2009/11/wii.jpg" alt="wii" /></a></p>
<p><img class="size-full wp-image-72 alignleft" title="nescontroller" src="http://gameruckus.com/wp-content/uploads/2009/11/nescontroller.jpg" alt="nescontroller" /></p>
<p>For example, examine the young boy playing the Nintendo Wii in the first picture. It is quite clear that he has a physical disability that prevents him from being able to partake in certain physical activities in the same manner as someone without a disability. In some physical disabilities, such as Cerebral Palsy, it is common for the afflicted person to lose fine motor control. Up until the release of the Nintendo Wii, mainstream gaming has relied on the use of increasingly complex controllers. The original Nintendo Entertainment System, released in 1983, relied on a directional pad, start and select buttons, and A and B buttons. The GameCube (the Wii’s predecessor released in 2001) relied on a complex control scheme of A and B buttons, L and R buttons, X, Y and Z buttons, a directional pad, and two joysticks. This overwhelmingly complicated control scheme had a steep learning curve and made it impossible for people with severe motor control disabilities to interact with the game’s environment.</p>
<p><img class="size-full wp-image-73 alignright" title="wiicontroller" src="http://gameruckus.com/wp-content/uploads/2009/11/wiicontroller.jpg" alt="wiicontroller" /></p>
<p>The Nintendo Wii’s main controller is motion sensitive and places the main two buttons right beneath the thumb and index finger. This simplified control scheme has allowed game developers to create games that make use of intuitive movements. In the game Wii Sports, simply swinging the controller allows the player to hit homeruns, bowl strikes, and serve in Tennis. In addition to making games much more immersive, the Wii’s controller makes it much easier for the physically disabled to play video games.</p>
<p>Now let’s take a step back and look at the entire photograph. Here we have what is presumably a family, all gathered in one room and having a great time. In today’s fast-paced society, getting the entire family together for anything can be a challenge. Video games offer a good excuse to bring families together and share in the fun. Everyone is engaged in the game. Even the two women on the sides of the photo appear to be absorbed in the action as much as the children. The amount of enjoyment they are sharing is clearly evident in the smiles on their faces. In my own life, some of the best memories I have are of me playing video games with my dad.</p>
<p style="text-align: center;"><a href="http://gameruckus.com/wordpress/wp-content/uploads/2009/11/friendsplayingonlinegame.jpg"><img class="aligncenter size-full wp-image-74" title="friendsplayingonlinegame" src="http://gameruckus.com/wp-content/uploads/2009/11/friendsplayingonlinegame.jpg" alt="friendsplayingonlinegame" /></a></p>
<p>However, interconnectivity isn’t limited to strengthening already present friendships. The rise of Internet access in many homes around the world has opened up a new medium for interacting with others, regardless of distance or language. The second image of the group of teenaged boys demonstrates the widespread popularity of online games. Although it isn’t known, I would guess that this picture was taken in an internet café somewhere in Asia. These cafés have grown tremendously in popularity in countries such as China and South Korea, and are often the meeting spots for groups of friends who belong to the same guild in a certain online game. Guilds can be composed of gamers from every part of the world. When I was an active guild leader in the game Guild Wars, my guild contained not only friends I knew personally, but people from other parts of the United States, Canada, the Philippines, New Zealand, and Europe with whom I formed friendships. In most major online games it is uncommon not to encounter a gamer from another country. Although all the young men in the picture are presumably playing the same online game, they probably aren’t all in the same location in the game itself. Some of them could be defending a castle from the enemy, while others could be across the game’s world mining some rare gems to sell for the game’s virtual currency.</p>
<p>A powerful draw for these games isn’t necessarily the diversity they offer, but the fact that everyone starts out with a fair chance to become the most skilled fighter, the best miner, etc. The character the gamer makes after launching the game is his or her virtual representation through which he or she can interact with the game’s world. This virtual representation is free from the unfair and unwanted traits of its creator. Players of these games can be tall, short, skinny, overweight, or anything else, yet they can have complete control over how they look in the game. The handicapped boy can become a character who can hit homeruns and the girl can become a major league pitcher. While they are playing the game, they are in a world of true equal opportunity.</p>
<p>The teenagers in the second image represent what I earlier referred to as the “hardcore gamers”. Most games are aimed toward this group. One of the first things I noticed about this photograph when compared to the one of the family was that not one of them was smiling. This may be due to the nature of the game they are playing. From the computer screens that are visible, they are playing an online game called World of Warcraft. Although this game (and many other online games) is often noted as being incredibly fun and addicting, they also require total concentration during many parts of the game in order to ‘win’. Most online games like World of Warcraft do not have an ending, and require several hours (and several weeks) of playing time to completely develop the character’s attributes. This sort of game stands in stark contrast to the game the family was playing in the first photo. Wii Sports is a very lighthearted game that was made to be instantly playable by the general audience and doesn’t require multiple hours of playing time to master. Shigeru Miyamoto, one of the world’s most celebrated game designers, summarized the strengths of Nintendo’s latest console when he said “I think the greatest strength of the Wii is that it allows you to create games that are very intuitive and very easy to pick up and play, such that people who&#8217;ve never played a video game before can easily pick up the controller and start playing”. Despite the contrasts, both of these types of games utilize a connected, multiplayer environment. One could argue that playing a game with someone else offers a much more dynamic experience for those involved, and, as a result, makes it that much more enjoyable.</p>
<p>Until recent times, what was seen as the ‘gamer culture’ was embodied by the individuals in the second photograph. The industry seemed to think that this large target audience was the only group that would be interested in buying video games. Although the teenage market is large and generally willing to spend (their parents’) money on ‘unnecessary items’ such as music and games, the gaming industry had perhaps become too narrow in its focus. The general population had stopped playing video games because they were becoming too complex and required too much time to complete. The online game Guild Wars makes use of almost every single key on the keyboard, and to be responsive in the game, players have to commit many of these key meanings to memory. As a result, complicated games which take lots of time to beat generally attract those with lots of time to spend; namely teenagers. However, the intuitive approach is getting noticed by many game developers because of families like the one in the first picture. The technology has finally been developed to allow a complicated series of key presses to be turned into a simple motion that many people understand. Games built around this technology are attracting an audience that is much larger than the ‘hardcore gamer’ group. Many families who have been neglected by the gaming industry or were disinterested due to the complexity of the games are now part of the ‘casual gamer’ group that is helping to redefine the gaming industry.</p>
<p>In conclusion, the two photographs depict two very different gaming perspectives yet both reveal how new technologies are allowing unprecedented levels of interconnectivity and equality in gaming. Online games that take advantage of an intuitive, motion-sensitive control system are already in development. These developing titles will make the gaming experience that much more enjoyable and dynamic for everyone from the physically handicapped to the ‘hardcore gamer’ group in many areas of the world.</p>
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		<item>
		<title>A Look Back at Mario Paint</title>
		<link>http://gameruckus.com/reviews/a-look-back-at-mario-paint/</link>
		<comments>http://gameruckus.com/reviews/a-look-back-at-mario-paint/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 15:13:37 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://gameruckus.com/wordpress/?p=61</guid>
		<description><![CDATA[humble beginnings… In an effort to relive my childhood, I will be sharing with you guys the most nostalgic games of my kid years. These games span what I consider my childhood…ages 3-12, and will hopefully give an insightful glimpse at what life was like for me when I was growing up. I am a [...]]]></description>
			<content:encoded><![CDATA[<h2>humble beginnings…</h2>
<p>In an effort to relive my childhood, I will be sharing with you guys the most nostalgic games of my kid years. These games span what I consider my childhood…ages 3-12, and will hopefully give an insightful glimpse at what life was like for me when I was growing up. I am a 90’s kid. I watched the Power Rangers and loved everything that had Ninja Turtles or Batman on it. I was also lucky enough to have a dad who had (and still has to this day) a passion for video games. My origins begin with the NES but it wasn’t until we got the Super Nintendo Entertainment System and the Sega Genesis that I really got into gaming.</p>
<h2>the format</h2>
<p>Ok, these articles will be part game review, part factual background information and all nostalgia…Be prepared for several tangent memories and barely coherent mumblings as I rediscover my childhood. I will try to show as many screenshots from the games as possible…if not for you..for me to help fuel the nostalgia further. Now that that is out of the way….</p>
<h2>Number 10: Mario Paint</h2>
<p style="text-align: center;"><a href="http://gameruckus.com/wp-content/uploads/2009/11/title.jpg"><img class="size-full wp-image-62 aligncenter" title="title" src="http://gameruckus.com/wp-content/uploads/2009/11/title.jpg" alt="title" width="448" height="350" /></a></p>
<p>I fondly remember my last days before starting school playing this game. What sticks out to me the most about it was the fact that it used a Mouse instead of the controller. I still have the Nintendo mouse…which uses the same plug as a controller…Quite sexy.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-63" title="mouse" src="http://gameruckus.com/wp-content/uploads/2009/11/mouse.jpg" alt="mouse" /></p>
<p>The game consisted of several drawing/painting and object oriented ‘programs’. I say programs because there really wasn’t an objective or a way to ‘beat the game’.</p>
<p style="text-align: center;"><a href="http://gameruckus.com/wp-content/uploads/2009/11/paint.jpg"><img class="size-full wp-image-64 aligncenter" title="paint" src="http://gameruckus.com/wp-content/uploads/2009/11/paint.jpg" alt="paint" width="460" height="394" /></a></p>
<p>After an interesting animation of two baseball players doing sit-ups you’ll be brought to the paint screen. From here you have access to an impressive selection of paint tools…3 different pencil widths…over 15 colors to choose from..and 10 ways to erase (my favorite is the rocket ship). In addition to the drawing, you can also place letters on your drawing as well (english and kanji).</p>
<p>If you’re not much of a free form doodler…Mario Paint still offered many options. There was the Stamp menu which allowed you to create pictures by filling in squares…I always drew castles here while listening to the catchy music. Each section has its own memorable music that will keep looping in your head for days at a time.</p>
<p style="text-align: center;"><a href="http://gameruckus.com/wp-content/uploads/2009/11/stamp.jpg"><img class="aligncenter size-medium wp-image-65" title="stamp" src="http://gameruckus.com/wp-content/uploads/2009/11/stamp-300x252.jpg" alt="stamp" /></a></p>
<p>There was also the Coloring Book which would load a background image into the drawing program and allow you to fill it in instead of trying to draw it yourself. I was never good at staying in the lines…but it was always fun erasing Mario’s mustache.</p>
<p style="text-align: center;"><a href="http://gameruckus.com/wp-content/uploads/2009/11/coloringbook.jpg"><img class="aligncenter size-medium wp-image-66" title="coloringbook" src="http://gameruckus.com/wp-content/uploads/2009/11/coloringbook-300x251.jpg" alt="coloringbook" /></a></p>
<p>Another very cool feature which I messed around with quite frequently but never really understood was the animation page. You could actually animate your drawings and control their play speed. However, I have saved my two favorite parts of the game for last…</p>
<p style="text-align: center;"><a href="http://gameruckus.com/wp-content/uploads/2009/11/music.jpg"><img class="aligncenter size-medium wp-image-67" title="music" src="http://gameruckus.com/wp-content/uploads/2009/11/music-300x255.jpg" alt="music" /></a></p>
<p>Mario Paint included an entire musical composing program. Each of the different icons such as mario’s head or the fireflower represented different sounds heard in games such as Super Mario World. It included the Super Mario theme as a preset and I would replace all of the icons with the dog bark…In the end, it sounded quite amazing…This little program right here is probably the reason I got into music later.</p>
<p style="text-align: center;"><a href="http://gameruckus.com/wp-content/uploads/2009/11/swat3.jpg"><img class="aligncenter size-medium wp-image-68" title="swat3" src="http://gameruckus.com/wp-content/uploads/2009/11/swat3-300x127.jpg" alt="swat3" /></a></p>
<p>Lastly, Mario Paint had this incredibly addictive and insanely frustrating minigame where you would swat at mosquitoes with a flyswatter. I spent hours trying to beat it. As pictured above…stronger and stronger bugs will appear that you must kill before they shoot out their stingers. If one manages to slip through the deadly wrath of your swatter, you will be stung (above left) and lose a life. The “uaagg” sound effect for losing a life almost makes it worth it…Nevermind…I hated that sound…</p>
<p>Mario Paint…a great game, although it lacked depth and options when compared to modern games…it is still a unique and entertaining game for the age group it was aimed at. As a huge Mario fan from birth, I loved this game and it will always have a special place in my heart. Tune in for my next article as I continue the countdown of my top ten most nostalgic games!</p>
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		<item>
		<title>Emulation 101</title>
		<link>http://gameruckus.com/reviews/emulation-101/</link>
		<comments>http://gameruckus.com/reviews/emulation-101/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 15:07:55 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://gameruckus.com/wordpress/?p=56</guid>
		<description><![CDATA[As the years slip away, video games companies continuously give us new games to look forward to. But what if we want to play an older game? The sad truth is that consoles do not last forever. With each year that passes, we lose the ability to play the nostalgic games that we bought with [...]]]></description>
			<content:encoded><![CDATA[<p>As the years slip away, video games companies continuously give us new games to look forward to. But what if we want to play an older game? The sad truth is that consoles do not last forever. With each year that passes, we lose the ability to play the nostalgic games that we bought with our parents’ hard-earned cash. No amount of blowing or alcohol cotton-swabbing can get some of these games to play, so what do you do? There is a solution…</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-57" title="zsnes" src="http://gameruckus.com/wp-content/uploads/2009/11/zsnes.jpg" alt="zsnes" width="480" height="368" /></p>
<h2>What are Emulators?</h2>
<p>Emulators are light-weight programs that act as functional substitutions for gaming consoles. They not only let you to play existing video games, but also allow you to play hacked (modified) games that contain new levels and challenges (or a complete overhaul of the entire game). Emulators are mostly used for older consoles, like the NES or the SEGA Genesis, but there are also emulators for the newer consoles (though they are generally much more resource intensive). A Super Nintendo emulator can easily run on your old PC and mimic the original games fairly flawlessly.</p>
<h2>How do Emulators Work?</h2>
<p>Basically all you need to know (unless you want to make your own emulator) is that the emulator program is able to open files known as ROMs or ISOs. ROMs are images of games that originally shipped on cartridges (SNES, N64, etc.), and ISOs are images of games that were originally on discs (PS, Dreamcast, etc.). However, one emulator cannot play all ROMs or ISOs. To play a SNES ROM, you need an emulator that acts as a SNES. To play a PS ISO, you need a PS Emulator. Make sense? Good.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-58" title="chrono" src="http://gameruckus.com/wp-content/uploads/2009/11/chrono.gif" alt="chrono" /></p>
<h2>What are the Benefits to Using an Emulator?</h2>
<p>Emulators allow you to enjoy an absolutely enormous library of games free-of-charge on your own computer. They take up a very insignificant amount of space on your hard drive (unless you’re using an emulator for a new console), and most of them let you save your game whenever want. Chris and Zack are a part of the NES generation. However, I imagine many of you guys grew up with an N64 or perhaps even a later console, completely missing out on some legendary games. Once a console has lived out its lifespan the only other alternative is to buy it again to play on another console (which will again be replaced in about 3-5 years). What are you supposed to do? Emulators offer the only practical solution for gamers who just want to relive the classics they grew up with and don&#8217;t have to worry about working with fragile hardware.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-59" title="castle" src="http://gameruckus.com/wp-content/uploads/2009/11/castle.gif" alt="castle" /></p>
<h2>So They’re Perfect, Right?</h2>
<p>Well, nothing is perfect. The ESA has made it illegal (and often times impossible) to download some ROMs, making it pretty difficult to find the game you’re looking for in some cases. The most recent crackdown on emulators is due to the new market created by Nintendo&#8217;s Virtual Console (Wii) and Microsoft&#8217;s market for these older games. These are designed to let you relive your childhood by selling you yesterday’s technology at today’s prices. We believe that while the idea of a classic games marketplace is a good thing, the high prices and ridiculous constraints that lock these purchases to the console fail to solve the overall problem that caused people to turn to emulators in the first place. Oftentimes the companies that made these original games are no longer in existence and are definitely not making any money from sales of the game itself. So, buy the game on Virtual Console if you wish, but we prefer the guaranteed longevity of emulators on our computers. Also, if you don’t want to get frustrated or have your hands burst in flames, we recommend you purchase a USB controller. They are around $10-$15 new but are definitely worth it if you plan on playing any fighting games (see Street Fighter).<br />
So Which Emulators Should I Download?<br />
We recommend the following emulators:</p>
<ul>
<li><a href="http://www.romnation.net/srv/emulators/34/nes/RockNESX-v2-0-Final-for-Windows.html">RockNESX</a> – NES emu</li>
<li><a href="http://www.zsnes.com/index.php?page=files">ZNES</a> – SNES emu</li>
<li><a href="http://www.emulator-zone.com/doc.php/gba/vboyadvance.html">Visual Boy</a> – Advance, GB, GBC, and GBA emu</li>
<li><a href="http://www.emulator-zone.com/doc.php/n64/">Project64</a> – N64 emu</li>
<li><a href="http://www.epsxe.com/download.php">epsxe</a> – PSX emu</li>
</ul>
<p>Check back soon for our article on the best sites for ROMs.</p>
]]></content:encoded>
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		<item>
		<title>Fave Five Fantasy MMOs</title>
		<link>http://gameruckus.com/reviews/fave-five-fantasy-mmos/</link>
		<comments>http://gameruckus.com/reviews/fave-five-fantasy-mmos/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 15:03:04 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://gameruckus.com/wordpress/?p=54</guid>
		<description><![CDATA[Instead of something as comprehensive as a Top 10+ list of games that you&#8217;ll never get around to playing, I&#8217;m going to offer you my favorite five games in various gaming genres. If there&#8217;s a game that I didn&#8217;t list and you feel hurt or even outraged that I didn&#8217;t mention it, then please leave [...]]]></description>
			<content:encoded><![CDATA[<p>Instead of something as comprehensive as a Top 10+ list of games that you&#8217;ll never get around to playing, I&#8217;m going to offer you my favorite five games in various gaming genres. If there&#8217;s a game that I didn&#8217;t list and you feel hurt or even outraged that I didn&#8217;t mention it, then please leave us all a comment about it so we can check it out as well. That said, let&#8217;s begin the list.</p>
<p>In this genre (since it is such an overused genre) there are several games that I&#8217;ve played that leave me asking myself &#8216;what the deuce were these guys thinking?&#8217;. I&#8217;ve tried to navigate around all this crap to present you with the most unique and overall fun games out there so that, hopefully, you will take an interest and check out one of the games I talk about yourself.</p>
<p><strong>#5 Dream of Mirror Online</strong></p>
<p>As strange as the name may sound, this game has a lot to offer. The storyline is summed up on the website as:</p>
<p>&#8220;Based on ancient Chinese mythology, Dream of Mirror Online is a world that features sacred artifacts. Central to the story is the sacred artifact &#8220;the Kunlun Mirror. According to the legends, the Kunlun Mirror not only created the world, but also has the power to destroy it.</p>
<p>The Kunlun Mirror was originally created to record everything. The Kunlun Mirror reflects the real world and saves a copy of everything over to the Kunlun Mirror world. Time does not exist in the Kunlun Mirror world, only in memories. The managers of the Kunlun Mirror world, the Twelve Mirror Kings, are responsible for the care and operation of the Kunlun Mirror world.&#8221;</p>
<p>The gameplay is strongly based in how you form relationships with other players in the game.</p>
<p>Dream of Mirror Online relies on a very comprehensive human relationship system. The characters created by players should develop close relationships with other players and have community interactions.</p>
<p>In Dream of Mirror Online, the player characters are able to develop three types of close human relationships: Master and Disciple, Friends, and Lovers. These combine with three different types of Destined Relationships. Different relationships interact differently. Therefore, building personal relationships with other players is the cornerstone for DOMO players!</p>
<p><a href="http://gameruckus.com/reviews/fave-five-fantasy-mmos/"><em>Click here to view the embedded video.</em></a></p>
<p>Check Out Dream of Mirror Here: http://domo.aeriagames.com/</p>
<p><strong>#4 Fly For Fun</strong></p>
<p>I played this game about a year ago and was amazed at the beautiful graphics and huge community this game offered for free. One of the unique features of this game is the eventual ability to freely fly around the land on brooms and flying boards (as well as fight airborne enemies). There is a lot of grinding in this game, but if you&#8217;re playing with a friend then it is definitely worth your time.</p>
<p><a href="http://gameruckus.com/reviews/fave-five-fantasy-mmos/"><em>Click here to view the embedded video.</em></a></p>
<p>Check Out FlyFF Here: http://flyff.gpotato.com/</p>
<p><strong>#3 RuneScape</strong></p>
<p>I first started playing RuneScape back in middle school and I still log into it every now and then to see what has been changed. RuneScape offers a perfect blend of grinding and community that most &#8216;prettier&#8217; online games completely miss. Jagex, the developers of RuneScape, constantly update it. Although they mainly add members-only content ($5 a month), they haven&#8217;t forgotten about the free members that makes the community the fun and open place it is.</p>
<p><a href="http://gameruckus.com/reviews/fave-five-fantasy-mmos/"><em>Click here to view the embedded video.</em></a></p>
<p>Check Out RuneScape Here: http://runescape.com</p>
<p><strong>#2 Archlord</strong></p>
<p>What stuck out to me the most in Archlord was the incredible amount of detail that was present in every facet of the game&#8217;s expansive world. This game was once pay-to-play, but has since become completely free. What sets it apart is the ability for a player to become the Archlord for his or her server. The Archlord has two weeks of fame, access to a castle, a dragon mount, and control of the weather.</p>
<p><a href="http://gameruckus.com/reviews/fave-five-fantasy-mmos/"><em>Click here to view the embedded video.</em></a></p>
<p>Check Out Archlord Here: http://www.archlordgame.com/</p>
<p><strong>#1 Perfect World</strong></p>
<p>Perfect World is a game I stumbled upon recently. I was impressed by both the amazing graphics and the relatively small amount of grinding required to progress in the game. Emphasis is instead placed on quests and developing your character. The game boasts territorial battles, pets that can be trained as mounts, and customizable clothing. There are also some pretty interesting and unique classes including Wing Elf and Beast. Overall, this game looks very promising if you have some time to sink.</p>
<p><a href="http://gameruckus.com/reviews/fave-five-fantasy-mmos/"><em>Click here to view the embedded video.</em></a></p>
<p>Check Out Perfect World Here: http://www.perfectworld.com.my/</p>
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		<title>Okami Game Review</title>
		<link>http://gameruckus.com/reviews/okami-game-review/</link>
		<comments>http://gameruckus.com/reviews/okami-game-review/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 14:59:39 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://gameruckus.com/wordpress/?p=52</guid>
		<description><![CDATA[To begin with&#8230; I recently purchased the game, Okami after reading how great it was in the comments of gaming related story on Digg. Although there are several aspects of the game that really get on my nerves, this game is truly a diamond among a lot of the third-party coal that is shoveled out [...]]]></description>
			<content:encoded><![CDATA[<h2>To begin with&#8230;</h2>
<p>I recently purchased the game, <strong>Okami </strong>after reading how great it was in the comments of gaming related story on Digg. Although there are several aspects of the game that really get on my nerves, this game is truly a diamond among a lot of the third-party coal that is shoveled out month after month.</p>
<h2>The Story</h2>
<p>You play as a wolf-goddess named <strong>Amaterasu </strong>in the world of Nippon. This game is set in a mythical and definitely Asian-influenced land. The wolf, accomanied by a small flying nymph named <strong>Issun </strong>(Navi anyone?), must rid the land of the curse brought on by the demon <strong>Orochi</strong>, who wants to destroy all that is beautiful and full of life in Nippon. While the story may not seem that unique, it is the way in which it is presented that makes the game truly shine. There are a number of witty cutscenes that make the characters of the game seem believable and deep. I was very impressed how the game walked the fine line of balancing dark situations with humorous ones. I never felt dragged down by the storyline, although some of the cutscenes are quite long. To rid the curse, Amaterasu must use her celestial brush to &#8216;paint&#8217; life back into the cursed areas as well as use it to kick some demon butt.</p>
<h2>The Graphics</h2>
<p>The graphics in this game are absolutely beautiful. It feels like you are playing a dynamic, living painting. While the graphics don&#8217;t have super-detailed textures, the simplicity of the game is what makes it feel so unique. I&#8217;ve never seen cel-shading performed in such a way that the scenery looks like a piece of artwork in which you can interact. I would argue that even <strong>Wind Waker</strong> could learn a lesson or two from Okami. The only time this experience was interrupted was when the camera would freak out and show the inside of a mountain or swerve so that you couldn&#8217;t see the enemy who was attacking you.</p>
<h2>The Gameplay</h2>
<p>First off, the land of Nippon is huge.  It takes quite a bit of time to run from one end to the other, and the developers gave Amaterasu the ability to speed up into an all-out sprint, making the venture seem much less tedious. They also introduced Mermaid coins as a way to teleport to areas you have been before. The basic premise of the game is to find a cursed land and cure it with your god-like powers. This main goal is balanced by the various quests and activities you will find in villages both before and after you heal the area.</p>
<p>There are demon gates and moving curse scrolls that will engage you in battle. Once in battle, a sort of curtain drops in a large circle around you and forces you to look for the evil creatures that will most certainly be attacking you very soon.  Although you can perform melee attacks, the real power comes from using your <strong>celestial brush techniques</strong>. You&#8217;ll quickly develop a strategy to take down every monster, and figuring out how to take down a new monster can be very exhilarating. Once you engage the brush mode, the game will freeze and you&#8217;ll be able to draw symbols over the enemies you wish to attack. For example, drawing a fast line across an enemy will slash it, dealing considerable damage to the enemy. It is difficult to get the Wii remote to register exactly what symbols you are wanting to draw later in the game when there are several very similar moves. Nothing is more aggravating than blooming flowers over a demon you simply want to slash. There is a skill to it, however, and I did improve my drawing techniques over the course of the game.</p>
<h2>Overall</h2>
<p>Okami has a few issues with symbol recognition and camera angles, but overall, it is definitely worth the buy. You can buy it new for the Wii for $40, or on the PS2 as well. The only main differences between the two versions are how you control the movement of the brush (aiming at the screen) and the attacks (shaking the Wiimote). The graphics are beautiful, the gameplay is solid, and the story is captivating. <strong>Okami </strong>gets the Game Gimp Seal of Approval.</p>
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		<title>Cover Your Ears &#8211; Covers of Classic Video Game Music</title>
		<link>http://gameruckus.com/reviews/cover-your-ears-covers-of-classic-video-game-music/</link>
		<comments>http://gameruckus.com/reviews/cover-your-ears-covers-of-classic-video-game-music/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 14:56:38 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://gameruckus.com/wordpress/?p=49</guid>
		<description><![CDATA[The video game industry has been an amazing catalyst for exposing the masses to beautiful music. Whether it’s the energetic ‘Mario theme’ or the reflective themes from Final Fantasy, one thing is for sure; these games contain melodies that somehow manage to convey emotion despite several being severely limited by the technology of the time. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-50" title="linkocarina" src="http://gameruckus.com/wp-content/uploads/2009/11/linkocarina.jpg" alt="linkocarina" />The video game industry has been an amazing catalyst for exposing the masses to beautiful music. Whether it’s the energetic ‘Mario theme’ or the reflective themes from Final Fantasy, one thing is for sure; these games contain melodies that somehow manage to convey emotion despite several being severely limited by the technology of the time. Let’s take a look at how this music has moved others to provide their own translation for the music. I realize that there are hundreds of memorable themes out there and I probably didn’t include a video or game that you have heard. That is why I ask you to not only take a listen to the songs, but to share others that you find particularly unique or moving. Let’s get started.</p>
<p><a href="http://gameruckus.com/reviews/cover-your-ears-covers-of-classic-video-game-music/"><em>Click here to view the embedded video.</em></a></p>
<p><strong>Dungeon Theme &#8212; Legend of Zelda</strong></p>
<p>The Legend of Zelda games have so many memorable pieces, and has established a tradition of involving the player with the music of the game (Ocarinas, Flutes, Wands, etc.). This particular well-executed rendition conveys both the sit-on-the-edge-of-your-seat anxiety as well as the excitement felt as you travel through Hyrule’s as Link.</p>
<p><a href="http://gameruckus.com/reviews/cover-your-ears-covers-of-classic-video-game-music/"><em>Click here to view the embedded video.</em></a></p>
<p><strong>Fear of the Heaven &#8212; Secret of Mana</strong></p>
<p>Secret of Mana has its share of sprightly tunes, but I was particularly impressed by this somber cover of Fear of the Heaven.</p>
<p><a href="http://gameruckus.com/reviews/cover-your-ears-covers-of-classic-video-game-music/"><em>Click here to view the embedded video.</em></a></p>
<p><strong>Chocobo Theme &#8212; Final Fantasy</strong></p>
<p>If there’s one song I loved to hear while playing the Final Fantasy games growing up, it was the Chocobo theme. I was in the process of obtaining an Ostrich egg until my parents found out.</p>
<p><a href="http://gameruckus.com/reviews/cover-your-ears-covers-of-classic-video-game-music/"><em>Click here to view the embedded video.</em></a></p>
<p><strong>Motherbrain Medley &#8212; Metroid</strong></p>
<p>Nothing was more exciting than hearing that familiar melody when you had bombed yourself through a hidden passageway and into a secret room. You knew what lay ahead, a Chozo holding a game-changing upgrade.</p>
<p><a href="http://gameruckus.com/reviews/cover-your-ears-covers-of-classic-video-game-music/"><em>Click here to view the embedded video.</em></a></p>
<p><strong>600 AD &#8212; Chrono Trigger</strong></p>
<p>Chrono Trigger contains many themes that bring an amazing sense of depth and realism to the world in which the game takes place.</p>
<p><a href="http://gameruckus.com/reviews/cover-your-ears-covers-of-classic-video-game-music/"><em>Click here to view the embedded video.</em></a></p>
<p><strong>Super Mario Theme &#8212; Super Mario Bros.</strong></p>
<p>While this song demonstrates Greg’s technical prowess of the flute, I also found it to be particularly accurate in the cheerful and adventurous mood that dominates the Mario games.</p>
<p><a href="http://gameruckus.com/reviews/cover-your-ears-covers-of-classic-video-game-music/"><em>Click here to view the embedded video.</em></a></p>
<p><strong>“Still Alive” &#8212; Portal</strong></p>
<p>While Portal is still relatively new, it popularized songs that have achieved comparable status to those of the 16 and 32-bit classics we love. Have a song you like that wasn’t covered in the list? Comment it below.</p>
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		<title>A Look Back at Warcraft II</title>
		<link>http://gameruckus.com/reviews/a-look-back-at-warcraft-ii/</link>
		<comments>http://gameruckus.com/reviews/a-look-back-at-warcraft-ii/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 14:52:36 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://gameruckus.com/wordpress/?p=45</guid>
		<description><![CDATA[As I continued my memory trip into the most nostalgic games of my childhood, I stumbled down a long-forgotten path of memories which dealt with my first experiences with computer games. We got our first family computer when I was around 6 years old…a 386 running DOS and then eventually Windows95 – first edition. It [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-44" title="warcrafthead" src="http://gameruckus.com/wp-content/uploads/2009/11/warcrafthead.png" alt="warcrafthead" /></p>
<p>As I continued my memory trip into the most nostalgic games of my childhood, I stumbled down a long-forgotten path of memories which dealt with my first experiences with computer games.</p>
<p>We got our first family computer when I was around 6 years old…a 386 running DOS and then eventually Windows95 – first edition.</p>
<p>It was soon after that I had my first experience with the Real Time Strategy masterpiece known as Warcraft II: Tides of Darkness.</p>
<p><img class="alignleft size-full wp-image-46" title="warcrafttitle" src="http://gameruckus.com/wp-content/uploads/2009/11/warcrafttitle.gif" alt="warcrafttitle" />It was love at first click. Warcraft offered two playable races, each with their own separate story lines which took place in the mythic world known as Azeroth. You could even tick off your units if you clicked them too much.</p>
<p>I remember the utter immersion I felt as I began telling my loyal peons to mine gold, chop down the forest, and build my war machine as I received the humorous reply of “Yes Master”. A smile still creeps over my face when I think about the hilarious remarks each of the different units would make to you.</p>
<p>Another cool feature this game offered was the multiplayer ability. Over the LAN connection, my dad and I would play against each other in head-to-head Orc Vs. Human battles. He beat me every time. However, if my memory serves me correctly, you could also opt to play on teams against the computer…hours of fun. The map editor (introduced initially in the first Warcraft game…Orcs &amp; Humans) awoke in me a strong desire to create new playable worlds. I spent more time than I should have inside, ticking away the time, creating new levels for Warcraft. After this point, I didn’t really play the game that much except to look at the worlds I had created. I can’t describe the feeling of wonder I got from the editor. It opened up the creative side of my brain, I think. From here on out in my life, I would seek to ‘create new worlds’ in other game editors, through drawing, and by writing. I believe this game is responsible for the period in which I delved into RPG Maker and other such programs (even learning VB and Delphi) in order to enhance this feeling of creating new worlds. It goes to show the power that such a simple idea can have on a young mind. I’m sure there are others out there like me, who grew up playing games for the purpose of using the map editor.</p>
<p><img class="alignright size-full wp-image-47" title="warcraftscreenshot" src="http://gameruckus.com/wp-content/uploads/2009/11/warcraftscreenshot.gif" alt="warcraftscreenshot" />While playing the game, I did get the feeling that the computer was cheating…It was doing stuff that I couldn’t replicate and it would cause me to get sick of the game and stop playing it for a few months. I later learned that the computer ‘cheated’ in order to make up for the lack of intelligent AI that was possible at the time. Although the game would make me mad at times…it will continue to have a warm place in my heart and I will always have a strong respect for Blizzard for creating such an amazing game.</p>
<p>If you’re looking to play Warcraft II but can’t seem to find the game anywhere (or it won’t run on your now supa-fast PC) I suggest downloading <a href="http://en.wikipedia.org/wiki/Stratagus">Stratugus</a>. Stratagus was originally a Warcraft II clone and still carries the same feel of the game to this day.</p>
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		<title>The Evolution of Mario</title>
		<link>http://gameruckus.com/reviews/the-evolution-of-mario/</link>
		<comments>http://gameruckus.com/reviews/the-evolution-of-mario/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 14:50:23 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://gameruckus.com/wordpress/?p=38</guid>
		<description><![CDATA[Nintendo’s mustached plumber has been thwarting Bowser and saving Peach for over 25 years now (ok, he originally rescued his girlfriend Pauline in Donkey Kong). Since his debut in 1981 as an unnamed plumber in Donkey Kong, Mario has appeared in over 200 games and has made Nintendo a modest amount of moola by selling [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-39" title="mario" src="http://gameruckus.com/wp-content/uploads/2009/11/mario.jpg" alt="mario" />Nintendo’s mustached plumber has been thwarting Bowser and saving Peach for over 25 years now (ok, he originally rescued his girlfriend Pauline in Donkey Kong). Since his debut in 1981 as an unnamed plumber in Donkey Kong, Mario has appeared in over 200 games and has made Nintendo a modest amount of moola by selling over 193 million units.</p>
<p>Let’s begin by looking at Mario with his first ever appearance in Donkey Kong, which debuted in the era of arcades in 1981.</p>
<p><img class="alignright size-full wp-image-40" title="arcade" src="http://gameruckus.com/wp-content/uploads/2009/11/arcade.jpg" alt="arcade" />In the ’80s, there were actually entire buildings where you could go, not to buy games, but to play them. Quarters were the king currency (or better yet, game tokens) and you could spend hours trying to beat ASS’s highscore. This is where Mario was born. As an unnamed plumber with insane jumping abilities, Mario quickly ascended to fame in the hearts of arcade goers everywhere.</p>
<p>Despite the fact that Mario had only taken the job to help pay the bills during the toilet-shortage crisis of ‘81, his career as Nintendo’s prime platformer would mean he would never have to fix leaky faucets again.</p>
<p>Although Mario had a few other appearances in Nintendo titles (i.e., Golf, Tennis, Pinball, and Punch-Out), he gained worldwide popularity with Super Mario Bros. for the Nintendo Entertainment System in 1985.</p>
<p>The limited capabilities of the NES meant that Mario was stuck with solidly colored overalls and no defining facial features other than his cap and mustache. These features would transform Mario from simply a character in a video game to the modern gaming icon he is today.</p>
<p><img class="alignleft size-full wp-image-41" title="supermariobrothers" src="http://gameruckus.com/wp-content/uploads/2009/11/supermariobrothers.png" alt="supermariobrothers" />Super Mario Bros. marks Mario’s first adventure in the Mushroom Kingdom, and would be the influence for many future games in the series. You may not think much about the settings of the game anymore, not only because you have played the game for X-hundred hours, but because nowadays it is commonplace to see far more outlandish themes. Mario’s ‘papa’, Shigeru Miyamoto, drew on experiences from his own childhood when he would explore the forests and caves around his home. All I can say is that Mr. Miyamoto’s backyard must’ve been a freaky place.</p>
<p><a href="http://gameruckus.com/reviews/the-evolution-of-mario/"><em>Click here to view the embedded video.</em></a></p>
<p style="text-align: center;"><em>Here is some footage from the original Super Mario Bros. for the NES.</em></p>
<p>When Nintendo’s next console, the Super Nintendo (SNES), was released in 1990-1991, fans of the plumber would be treated to the work of art known as Super Mario World. This game showed what Nintendo had learned about the previous Mario titles. By this time, Nintendo had been in the business long enough to know what makes platformer games both intuitive and rewarding. Super Mario World is proof of Nintendo’s commitment to perfection.</p>
<p><a href="http://gameruckus.com/reviews/the-evolution-of-mario/"><em>Click here to view the embedded video.</em></a></p>
<p style="text-align: center;"><em>Check out the numerous ways Nintendo improved the Mario series.</em></p>
<p>However, Nintendo had a new system in the works. This console would be capable of rendering 64-bit graphics, thus allowing for three dimensional gamescapes that had gamers of all ages peeing their pants. Miyamoto was presented with the task of designing the system’s big opening game. He knew that he was designing for a whole new generation of gamers and decided that who else but Mario should lead the way.</p>
<p>The transition from 2d to 3d turned out to be a blessing for both the Mario franchise and Nintendo. Mario trained intensively for the change, dropping about 120 pounds. The result? A svelte Mario able to perform a number of new jumps.</p>
<p><a href="http://gameruckus.com/reviews/the-evolution-of-mario/"><em>Click here to view the embedded video.</em></a></p>
<p style="text-align: center;"><em> See Mario’s new frame and abilities</em></p>
<p>Mario made a nice transition to a 3d environment, but he also completely revolutionized the platforming industry…again. Nintendo’s next system, the GameCube, was seen as the runt of the then next-gen consoles.</p>
<p><img class="alignleft size-full wp-image-42" title="supermariosunshine" src="http://gameruckus.com/wp-content/uploads/2009/11/supermariosunshine.jpg" alt="supermariosunshine" />However, the Mario title released for this system would be no short walk in the park. Super Mario Sunshine added a new feel to the game by giving Mario a water shooting backpack (resembling a vacuum cleaner…hmmm).</p>
<p>Although this game was met with criticism, it is still the second best selling game for the GameCube, with 5.5 million copies.</p>
<p>Nintendo has once again released a new system, which, thus far, has been selling faster than pancakes. Super Mario Galaxy is scheduled to be released at the end of this year (2007). So far, the game seems to be crammed full of everything that makes a Mario game legendary (the boo and bee suits don’t hurt). Check out some footage for this game and let me know your thoughts.</p>
<p><a href="http://gameruckus.com/reviews/the-evolution-of-mario/"><em>Click here to view the embedded video.</em></a></p>
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		<title>First Of Series &#8211; The Inventory System</title>
		<link>http://gameruckus.com/reviews/first-of-series-the-inventory-system/</link>
		<comments>http://gameruckus.com/reviews/first-of-series-the-inventory-system/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 14:44:55 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://gameruckus.com/wordpress/?p=34</guid>
		<description><![CDATA[Welcome Ruckateers (still working on a cool name) to the first issue of the official Game Ruckus “First of” series. This series will shed light on some of the old (but never forgotten) games that revolutionized the way we play today. In this particular issue, we will be discussing the earliest uses of an inventory [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome Ruckateers (still working on a cool name) to the first issue of the official Game Ruckus “First of” series. This series will shed light on some of the old (but never forgotten) games that revolutionized the way we play today. In this particular issue, we will be discussing the earliest uses of an inventory system. Think of an actual video game that’s come out in the past twenty years that hasn’t had an inventory system that allows you to carry around items you pick up. Go ahead, I’ll wait…Back already? Well, even if you did think of one, you have to admit that there are very few games that do not let you carry around and use items. So where did it all begin? Brace yo’self for this…</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-35" title="zeldainventory" src="http://gameruckus.com/wp-content/uploads/2009/11/zeldainventory.png" alt="zeldainventory" /></p>
<p>*Duh Duh Duh Duh!!!* The Legend of Zelda (NES). I’m sure some of you saw this coming, but here’s why we give it credit as one of the earliest games to have an effective inventory system.</p>
<p>The Legend of Zelda was an adventure like no other when it was released in the US in 1987. Not only did it include a revolutionary inventory system, but it allowed you to navigate a huge world map, let you play the dungeons in the order of your choosing, and was also the first game to include internal battery-backed memory that allowed you to save your adventure at any time. Seriously, we could sit around all day and talk about how awesome this game was, but that isn’t the point.</p>
<p>With the inventory system, it became your duty not only to seek out the bad guy and destroy him, but also to find the essential weapons that would get the job done, which added an element of true adventure to the game. After all, Ganon ain’t going down just because you jumped on his head (no disrespect to Mario). Some of the weapons you had to find included the boomerang, bombs, and, of course, the legendary Master Sword. It’s always nice when you find a weapon to which a particular enemy has a weakness. It was also necessary to find many other items that aid you in your quest (go ahead and try to get to Dungeon #4 without the raft). Half of the fun of such adventure games is figuring out what items are necessary to complete a task.</p>
<p>So now on to the obvious part:</p>
<p>I’m sure you’re not asking yourself “so how has the inventory system benefited games since?” However, I’m going to pretend that you are asking that question so I have a legitimate reason to answer it.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-36" title="oblivioninventory" src="http://gameruckus.com/wp-content/uploads/2009/11/oblivioninventory.jpg" alt="oblivioninventory" /></p>
<p>Virtually every game since ‘87 has had some sort of inventory system and it has continued to evolve over many different genres of games. For example, in many MMO games you have to find items or weapons that are compatible with your character or your profession (in Guild Wars you cannot wear armor that was intended to belong to someone else). Also, many inventory systems have evolved in such a way that a trading game has become a fun, but lengthy side-quest in many games (most notably, later Zelda titles). Many inventory systems include items that cannot be used until you get to a particular time and/or place (usually referred to as key items). In any case, the inventory system has become a crucial piece of just about every role-playing game since it’s inception on in the dark and mysterious rooms of DnD players.</p>
<p>So there you have it; the first article of the “first of” series. Join us next time when we talk about…umm…something else!</p>
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